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- ===============================================================================
- NO ONE LIVES FOREVER DEMO
- NolfDemoServ Readme Version 1.002
- March 7, 2001
- ===============================================================================
-
- NolfDemoServ Wizard
- -------------------
-
- You can run a dedicated demo server on the Internet, or on your local LAN. You
- must have the No One Lives Forever Demo v1.002 to run NolfDemoServ v1.002. Ideally,
- the hosting system will exceed the minimum system spec for processor speed and
- RAM. Players will experience smoother gameplay on your server if it has more of
- both of these things. A high-bandwidth Internet connection (ISDN or faster) is
- also preferable.
-
- Run the dedicated server either by clicking the NolfDemoServ server icon in your
- start menu, or by double-clicking the NolfDemoServ.exe in your Nolf demo installation
- folder. You will then go through a multiplayer setup wizard. The pages of the
- wizard correspond to the in-game hosting menus. Please refer to manual about
- the in game hosting server options.
-
- The NOLF Demo Server Setup Wizard page allows you to set the following settings:
-
- * Session Name: This is the name of your server as seen by players when
- they are looking for a server to join.
-
- * Game Type: This is either "H.A.R.M. vs. UNITY" or "Deathmatch"
-
- * Max Players: Maximum number of players allowed to play (2-16)
-
- * Port: This is the port the host server is on. It can be a number between
- 1 and 65535.
-
- * Bandwidth: Target bytes per second to send over the network layer. This
- MUST be set correctly to avoid send overflow. For a detailed
- explanation of how to use this feature, please see the section
- of this document labeled "limiting bandwidth".
-
- * Password: This specifies whether the game is password protected and what
- password to use.
-
-
- The Options page allows you to set the following settings:
-
- * Run Speed: How fast the player runs. This is a percentage between 50 and
- 150 percent.
-
- * Respawn Scale: How fast powerups respawn. This is a percentage between
- 50 and 150 percent.
-
- * Default Weapon: This specifies the weapon that you are carrying when you
- respawn.
-
- * Weapon Stay: Do weapon powerups respawn immediately when picked up, or do
- they respawn based on the time set by the level designer.
-
- * Location Based Damage: Is location based damage turned on (e.g., a head-shot
- does more damage than a body shot).
-
- * Audio Taunts: Are audio taunts allowed.
-
- * Fall Damage: How much damage if caused by falling. This is a percentage
- between 0 and 100.
-
- * Armor Health Bonus: A Health bonus that is given when armor powerups are
- picked up. This is a value between 0 and 100.
-
-
- The Deathmatch Options page allows you to set the following settings:
-
- * Level Ending Condition: The condition that determines when the level should
- end. This can be set to "Frag limit reached", "Time
- limit reached", "Frag or time limit reached", or "none".
-
- * Frag Limit: This indicates the number of frags (kills) a player must get for
- the Frag limit to be reached. This must be a value between 5 and
- 50.
-
- * Time Limit: This indicates the time (in minutes) that a level must be running
- before the time limit is reached. This must be a value between 5
- and 60.
-
-
- The H.A.R.M. vs UNITY Options page allows you to set the following settings:
-
- * Level Ending Condition: The condition that determines when the level should
- end. This can be set to "Score reached", "Time limit
- reached", "Score or time limit reached", or "none".
-
- * Time Limit: This indicates the time (in minutes) that a level must be running
- before the time limit is reached. This must be a value between 5
- and 60.
-
- * Winning Score: This indicates the score that a team must reach for the winning
- score to be reached. This must be a value between 30 and 200.
-
- * Intelligence Score: This is the score that is given for successfully
- "capturing" an Intelligence item.
-
- * Frag Scoring: This indicates if frags should add to a player/team's score.
-
- * Friendly Fire: This indicates whether team mates can damage each other or not.
-
-
- The Worlds page allows you to add/remove maps to/from the rotation. When hit the
- Finish button on the Worlds page, there will be a pause while the server starts and
- the first world is loaded. When the server starts running, you will see the
- dedicated-server main window. This window is broken up into 5 sections that are
- described below:
-
- SERVER INFO
-
- * Name: This is the name of your server as seen by players when they are
- looking for a server to join.
-
- * Running Time: This shows the total time your server has been running.
-
- * Total Players: This shows the total number of players that have visited
- your server.
-
- * Peak Players: This shows the highest number of players that were on your
- server at one time.
-
- GAME INFO
-
- * Players: This shows the number of players currently on your server.
-
- * Time in Level: Shows the time the current level has been running.
-
- * Average Ping: Shows the average ping of the players currently in your
- level.
-
- PLAYERS
-
- This shows the list of players that are currently on your server. The list has
- the following columns that describe each player:
-
- * Name: The name of the player.
-
- * Ping: The ping from the player to the server.
-
- * Kills: The number of kills the player has scored in this level.
-
- * Time: The length of time this player has been on the server.
-
- There is a button below the list of players labeled "Boot". Use this button to
- remove a player from your server.
-
- LEVELS
-
- This shows a list of levels that the server will be running and the order they
- will run in. The current level is indicated with a black dot to the left of
- the level name. Below the list of levels, there are three buttons which are
- described below:
-
- * Next Level: Go to the next level immediately without having to wait for
- the level ending conditions to be met.
-
- * Select Level: Go to the currently highlighted level immediately without
- having to wait for the level ending conditions to be met.
- You can also just double click the level.
-
- * Stop Server: This will stop the server and close NolfDemoServ.
-
- CONSOLE
-
- This shows a scrolling display of the server's internal commands and status.
- Chat messages from players will also appear here. To send players messages from
- the command line interface at the bottom, precede the message with "say" and
- enclose the message in quotes. For instance if you entered: say "hello
- everyone!" all clients would see the message "hello everyone!" from "Host".
- Advanced users can enter Lithtech console commands in this command line.
- To clear the display entirely, click the Clear button.
-
-
- ADVANCED SERVER: For advanced server setup, the following commands are available:
-
- General Commands (compiled by "ShagnWagn"):
- -------------------------------------------
-
- * NetDefaultWeapon: This is used to set the default weapon players get when
- the respawn. Valid values:
-
- 20 = None
- 21 = Shepard Arms P38 9mm Pistol
- 22 = Petri .38 Airweight Revolver
- 23 = Braun 9mm Parabellum
- 24 = Gordon 9mm SMG
- 25 = Hampton MPL 9mm SMG
- 26 = AK-47 Assault Rifle
- 27 = Sportsman EX Crossbow
- 28 = Hampton Carbine
- 29 = Geldmacher SVD Sniper Rifle
- 30 = Morris Model 14 Spear Gun
- 31 = Laser Gun
- 32 = Super Atomic Laser Weapon
- 33 = Bacalov Corrector
- 34 = M79 Grenade Launcher
- 35 = Briefcase
- 36 = Lipstick Impact Explosive
- 37 = Lipstick Proximity Explosive
- 38 = Lipstick Timed Explosive
- 39 = Sleeping Gas
- 40 = Stun Gas
- 41 = Acid Gas
- 42 = Belt Buckle/Zipcord
-
- * NetMaxPlayers: Sets the maximum number of players that can join the server.
- NOTE: User with caution: if you set it with 16 players
- in the server wizard then lower it with this to 4 (or any
- other amount), Gamespy still allows people to join even
- when full). Valid values: 2-16
-
- * NetHitLocation: Turns location-based damage on/off (0=off, 1=on).
-
- * NetFragScore: Turns frag scoring in H.A.R.M. vs UNITY games on/off (0=off,
- 1=on).
-
- * RunSpeed: Used to adjust the run speed. This value represents a percent
- of the normal run speed. Valid values: 0.5-1.5 (i.e., 50-150%).
-
- * NetFallDamageScale: Percentage of fall damage players take. Valid values:
- 0.0-1.0 (i.e., 0-100%)
-
- * RespawnScale: Used to adjust the rate at which powerups respawn. This
- value represents a percent of the normal respawn time.
- Valid values: 0.5-1.5 (i.e., 50-150%).
-
- * NetArmorHealthPercent: Used to give players a health bonus when they pick
- up armor powerups. This value represents a percent
- of the armor value that should be given to the player
- as a health bonus. Valid values: 0.0-1.0 (i.e.,
- 0-100%).
-
- * NetFriendlyFire: Turns friendly-fire on/off in H.A.R.M. vs UNITY games
- (0=off, 1=on).
-
- * NetIntelScore: This represents how much "capturing" on intelligence item
- is worth in H.A.R.M. vs UNITY games. Valid values: 5-50.
-
- * NetAudioTaunts: This is used to enable/disable audio taunts. (0=off, 1=on).
-
- * NetUsePassword: This is used to toggle password protection. (0=off, 1=on)
-
- * NetEndFrags: This represents the winning score in Deathmatch games. Valid
- values: 5-50.
-
- * NetEndScore: This represents the winning score in H.A.R.M. vs UNITY games.
- Valid values: 30-200
-
- * NetEndTime: This represents the length of time (in minutes) each level
- last. Valid values: 5-60
-
- * NetSessionName: Name of the server. Valid value: (<= 24 Characters). For
- example: NetSessionName MyCoolServer.
-
- * NetCAGameEnd: Level ending conditions for H.A.R.M. vs UNITY games. Valid
- values:
-
- 0 = Score Reached
- 1 = Time Limit Reached
- 2 = Score or Time Limit Reached
- 3 = None
-
- * NetDMGameEnd: Level ending conditions for Deathmatch games. Valid values:
-
- 0 = Frag Limit Reached
- 1 = Time Limit Reached
- 2 = Frag or Time Limit Reached
- 3 = None
-
- * NetWeaponStay: Toggles weapons instantly respawning after they are picked
- up. (0=off, 1=on).
-
-
- Advanced Commands:
- ------------------
-
- * LeashLen: Specifies the allowable distance between the client's position
- and where the server thinks the client should be. Defaults to 2.0.
-
- * LeashSpring: Specifies the distance inside of which the server will
- interpolate the server's position to match the client's
- position. Outside of this distance, the server's position will
- be forced to the client's position. Defaults to 150.0.
-
- * LeashSpringRate: Defines how quickly the interpolation will happen between
- the server and client positions, in the range 0.0-1.0.
- Lower numbers lead to slower interpolation. (Which gives
- smoother movement, but greater error.) 0.0 will stay at
- the server's position, and 1.0 will teleport the server
- object to the client's position. The default value is 0.1.
-
- * SendBandwidth BPS: Target bytes per second to send over the network layer.
- This MUST be set correctly to avoid send overflow. For a
- detailed explanation of how to use this feature, please
- see the section of this document labeled "limiting
- bandwidth".
-
- Debug Commands:
- ---------------
-
- * IPDebug: Show debug messages for the TCP/IP layer (addresses & ports for
- connection/disconnection/etc.) (0 or 1)
-
- * ShowConnStats: Turn on the connection bandwidth usage spew. (0 or 1)
-
-
-
-
- Command Line Arguments
- ----------------------
-
- Launching NolfDemoServ can be automated by the command line parameter "-nowiz". This
- forces NolfDemoServ to skip the setup wizard and use the options that were chose the
- last time the wizard was used. So, the full command line would look like:
-
- NolfDemoServ.exe -nowiz
-
- There are additional command line parameters, but they are for advanced users only.
-
- The additional command line parameters set values that appear in the setup wizard.
- To set parameters and not show the wizard, combine the "-nowiz" parameter as show
- above. The full command line syntax is:
-
- NolfDemoServ.exe [Parameter1 [Value1]] [Parameter2 [Value2]]
-
- Most parameters must be followed by a value for that parameter. Values that require
- strings can be surrounded by double quotes so that they may contain spaces. An
- example value that requires double quotes is: "My Server". Here is a table of the
- available command line parameters:
-
- Parameter Description Value Type Value Default
- ---------------------------------------------------------------------------------
- -NetSessionName | Server name seen when joining | String | "Good vs. Evil" |
- -NetUsePassword | Lock server with password | Float | 0.0f (FALSE) |
- -NetPassword | Server password | String | "password" |
- -NetMaxPlayers | Maximum number of players | | |
- | allowed on server at once | Float | 16 |
- -NetPort | Port to host server on | Float | 27888 |
- -nowiz | Skip the setup wizard | -none- | -none- |
- ---------------------------------------------------------------------------------
-
-
-
- Recommended Player Limits
- -------------------------
-
- Connection Machine Spec # of Players
- -----------------------------------------------------------------------------
- 56K | Minimum Server (Host) | 2 (including host) |
- ISDN (128 kb up/down) | Fast Server (Dedicated) | 4 |
- DSL/Cable* | Fast Server (Dedicated) | 4-8 |
- T1 | Minimum Server (Dedicated) | 8-16 |
- T3 | Minimum Server (Dedicated) | 8-16 |
- T3 | Fast Server** (Host/Dedicated) | 16 |
- -----------------------------------------------------------------------------
-
- * Dependant on upload speed, Cable and DSL connections vary.
- ** Fast Server system requirements are above a P3 550 + 256 MB RAM
-
-
-
- Limiting Bandwidth
- ------------------
-
- Restricting the upload bandwidth (i.e., limiting the amount of data that's
- being sent to players) can greatly improve performance.
-
- There are two ways to change your bandwith limit with NOLFDemoServ. The first and
- easiest way is to use the bandwith option in the setup wizard. Here, you can use
- one of 5 preset values, or enter a custom value.
-
- The list of available connection types and the values used for each are as follows:
-
- 56k modem: 4,000 bytes per second
- Cable: 16,000 bytes per second
- DSL: 32,000 bytes per second
- T1: 1,000,000 bytes per second
- T3: 10,000,000 bytes per second
-
- Since the actual upload bandwidth of your connection may vary greatly from these,
- you can also enter a custom value. To determine this value, just follow these steps:
-
- Determine your maximum upload bandwidth. This information can be obtained from your ISP.
- Multiplay this value by 1024.
- Divide the result by 8.
-
- For example, if your upstream bandwidth is 128k:
-
- 128 x 1024 = 131072
- 131072 / 8 = 16384
-
- So, to avoid send overflow on a 128kbps upload bandwidth connection, you would set your
- custom value to 16384.
-
- To fine tune this setting while the server is actually running, just type "SendBandwidth"
- and the value you wish to use in the console, and then press <Enter>.
- (i.e. SendBandwidth 16384)
-
- NOTE: It is VERY imporant that you set this value correctly. Setting the limit too high
- may result in very poor performance for players with a high ping. Similarly, setting
- it too low may result in choppiness for low ping players. You should experiment with
- different values to find the best setting for your particular situation!
-